Well yes you can have the PC set to sleep and have the game still run in the background. It would still count your hours played as well. Not entirely sure about anything on consoles. But the TV should just be used as a display mostly. If you mean play while your PC is in sleep. Best external solid state hard drive for mac. Downloading games I am not sure about, I know during setup it said if you go in complete power off mode it stops system updates and if your in soft off ( sleep mode ) it will do system updates while sleeping. Flat to fem pdf download. Where does mac save screenshots. https://ameblo.jp/78eriram-nzj/entry-12649614252.html. Now I dont see why games would not be the same. It takes a few seconds to go into sleep mode. Usually, my computer turns the screen of first and then other processes. Then when I start it up, I need to log in and while I'm doing them the rest of my processes already start. http://zohifi.xtgem.com/Blog/__xtblog_entry/19239004-mamp-mamp-pro-5-6#xt_blog. To compare, I started downloading a game on Steam. The game is 32 GB. After just like 2 minutes, I turned on sleep mode.
- Do Steam Games Download In Sleep Mode
- Do Steam Games Update In Sleep Mode
There's little I can say about the circumstances of this. This is the steam version of the game, and only happens when actually in a game, not on the main menu (it still happens if in the pause menu). It also only happens when in fullscreen.
The game is not modded. I'm running the game on a laptop (hence the integrated and dedicated graphics cards shown in the log below, the game should be running on the dedicated alone).
It's very simple to observe and perfectly consistent; I'm playing (fullscreen), I activate sleep mode (via keyboard hotkey or by closing the laptop), and when I turn it back on, the game crashes, the error message directing me to this log.
I cod replicate it and provide further logs of those crashes if needed, but this should be easy to replicate.
factorio-current.log:
0.001 2016-04-02 19:31:04; Factorio 0.12.29 (Build 17931, win64, steam)
0.001 Operating system: Windows 10
0.001 Program arguments: 'C:Program Files (x86)SteamsteamappscommonFactoriobinx64Factorio.exe'
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Aidan/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.015 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255]
0.017 Available display adapters: 1
0.017 [0]: .DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.017 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.065 Initialised Direct3D:[0] NVIDIA GeForce GTX 950M ; driver: nvd3dumx.dll 10.18.13.6143
0.090 Desktop composition is active.
0.156 Loading mod core 0.0.0 (data.lua)
0.162 Loading mod base 0.12.29 (data.lua)
0.626 Initial atlas bitmap size is 16384
0.628 Created atlas bitmap 16384x5509
Do Steam Games Download In Sleep Mode
7.071 Sprites loaded
7.354 Loading sounds.
8.679 Factorio initialised
22.156 Loading map C:/UsersAidanAppDataRoamingFactoriosavesNew_Factory.zip
22.185 Info Scenario.cpp:124: Map version 0.12.29-0
34.794 Error CrashHandler.cpp:105: Exception Code: c0000002, Address: 00007FFC69D21F28
34.794 Error CrashHandler.cpp:115: Exception Context:
rax=0000000000000000, rbx=00007ffc55be0780, rcx=0000000000000000,
rdx=0000000000000000, rsi=000001ac6c86fb00, rdi=000001ac7deb0d60,
rip=00007ffc69d21f28, rsp=000000195a4ff850, rbp=000001ac7deb0de0,
r8=0000000000000000, r9=0000000000000000, r10=0000000000000000,
r11=0000000000000000, r12=00007ff7ca450000, r13=0000000000000000,
Do Steam Games Update In Sleep Mode
r14=000001ac2571a728, r15=000001ac6c7af3d8
Factorio crashed. Generating symbolized stacktrace, please wait .
c:cygwin64tmpfactorio-vbn8ullibrariesstackwalkerstackwalker.cpp (923): StackWalker::ShowCallstack
c:cygwin64tmpfactorio-vbn8ulsrcutillogger.cpp (306): Logger::writeStacktrace
c:cygwin64tmpfactorio-vbn8ulsrcutillogger.cpp (360): Logger::logStacktrace
c:cygwin64tmpfactorio-vbn8ulsrcutilcrashhandler.cpp (84): CrashHandler::writeStackTrace
c:cygwin64tmpfactorio-vbn8ulsrcutilcrashhandler.cpp (125): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC69D77E1E)
00007FFC69D77E1E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC6CE5D998)
00007FFC6CE5D998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC6CE45B26)
00007FFC6CE45B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC6CE59AED)
00007FFC6CE59AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC6CDE4FE9)
00007FFC6CDE4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC6CDE6C94)
00007FFC6CDE6C94 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC69D21F28)
00007FFC69D21F28 (KERNELBASE): (filename not available): RaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC55C0CFD4)
00007FFC55C0CFD4 (d3d9): (filename not available): DebugSetMute
c:cygwin64tmpfactorio-vbn8ullibrariesallegrosrcwind3d_bmp.cpp (694): _al_d3d_refresh_texture_memory
c:cygwin64tmpfactorio-vbn8ullibrariesallegrosrcwind3d_disp.cpp (1155): _al_d3d_reset_device
c:cygwin64tmpfactorio-vbn8ullibrariesallegrosrcwind3d_disp.cpp (1564): d3d_display_thread_proc
c:cygwin64tmpfactorio-vbn8ullibrariesallegrosrcthreads.c (95): detached_thread_func_trampoline
c:cygwin64tmpfactorio-vbn8ullibrariesallegrosrcwinwxthread.c (38): thread_proc_trampoline
f:ddvctoolscrtcrtw32startupthreadex.c (376): _callthreadstartex
f:ddvctoolscrtcrtw32startupthreadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC6B158102)
00007FFC6B158102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC6CE0C5B4)
00007FFC6CE0C5B4 (ntdll): (filename not available): RtlUserThreadStart
35.511 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Do Steam Games In Sleep Mode
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