Assault Rifles in Mass Effect 2 are designed for rapid fire situations and are useful for providing suppressive fire. They are excellent for short-medium ranged combat and can handle almost any situation. The line of Assault Rifles ranges from Battle Rifles to Light-Machine guns.
Excel version history. Initially, only the Soldier class can use an Assault Rifle, other classes have the option of selecting it as an extra weapon class later on.
Mass Effect 2 weapons locker Overview. Firearms now work differently than they did in Mass Effect. Since Shepard is obviously familiar with the new. These handguns are called “heavy pistols” and are indeed quite large. One assumes that much of the non-military. Sentinel is also really good, as it has the tankiest power in the game, allowing you to negate 50% of all damage pretty much indefinitely, AND it has the two best powers in the game: Warp and Overload, AND it has Throw, which can be used to detonate Warp for bonus damage.
Macx dvd ripper pro 6 5 16. The following squad mates can use Assault Rifles:
Here is a list of the Assault Rifles in Mass Effect 2 and their base statistics:
Name | Manufacturer | Base Damage | Damage Rate | Bonuses | Fire Mode | Fire Rate | Accuracy | Recoil | Ammo |
---|---|---|---|---|---|---|---|---|---|
M-8 Avenger | Elkoss Combine | 10.8 | 100 | +25% vs Armour +25 vs Shields +25% vs Barriers | Automatic | 850 RPM | Moderate | Low | 40/400 |
M-15 Vindicator | Elanus Risk Control Services | 36.8 | 145 | +25% vs Armour +25% vs Shields +25% vs Barriers | Burst-Fire | 72 RPM | High | Low | 24/96 |
M-76 Revenant | Unknown | 21.3 | 204 | +40% vs Armour +20% vs Shields +20% vs Barriers | Automatic | 700 RPM | Low | Moderate | 80/480 |
Geth Pulse Rifle | Geth Armory | 10.8 | 111 | +15% vs Armour +35% vs Shields +35% vs Barriers | Automatic | 1000 RPM | High | Moderate | 40/480 |
Collector's Assault Rifle | Unknown | 17.4 | 100 | +25% vs Armour +25% vs Shields +25% vs Barriers | Automatic | 500 RPM | High | Low | 28/280 |
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In-Game Description: Provides +25% assault rifle damage against armor, shields, and biotic barriers. Do steam games in sleep mode. Upgrades the assault rifles, battle rifles, and machine guns for your entire squad. The slugs' tungsten content is increased, and the weapon's computer is recalibrated, improving penetration of heavily armored targets. A phasic envelope surrounds each slug before it is fired at a target. This disrupts any mass effect field protecting the target, resulting in better penetration.
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Cost: 25,000 Iridium
In-Game Description: Your entire squad's assault rifles are now much more accurate. Upgrades assault rifles, battle rifles, machine guns. A smart targeting module calculates and compensates for minute barrel movements, weather, and the environment. Firing on a target in a howling gale feels the same as it does on a calm day on a practice range. Smart targeting does not mean the bullet will automatically find the mark every time the trigger is pulled; it only makes it easier for the marksman to aim.
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Cost: 2,500/5,000/7,500 Iridium
In-Game Description: Provides +10% assault rifle damage. Upgrades assault rifles, battle rifles, and machine guns for your entire squad. This upgrade strengthens a weapon's mass effect field generator, increasing the velocity of each slug fired.